
As Commander Jara Rydek, players are asked to weigh in on an early view of the conflict, which has to do with the Hotari overthrowing their Alydian overseers at a mine containing precious fuel for the galaxy.Ī hotheaded Captain Solano makes comments antagonistic of the Hotari's stubbornness, while the guest-starring Ambassador Spock (casually introduced without much fanfare for the returning fan favorite), pleads for caution and compromise.

The latter conflict embodies much more of the classic Star Trek dynamic Martin described. Resolute navigated dueling conflicts: a subspace distortion that is preventing the ship from going to warp speed, and a diplomatic crisis between a pair of non-Federation societies: the Hotari and the Alydians. In our preview Resurgence, this dynamic manifested in a series of A, B, and C plots where the crew of the U.S.S.
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Now he says it's like "coming full circle" to do a Star Trek game with those choices. "Those shows do such a great job of.making you feel like that they're each right in their own way."Īt Telltale, that dynamic of the hothead, the logical thinker, and the captain seeking the best option was a frequent reference point on titles like Telltale's Batman, The Wolf Among Us, and Game of Thrones: A Telltale Series.

He praised the way that the original show balanced the choices each character proposed in solving the various spacefaring problems that crossed their path. "We would talk about the triumvirate of decision-making between Kirk, Spock, and McCoy," Martin said, referencing the three heroes of the original show that began airing on NBC in 1966. As lead writer Dan Martin explained, the Telltale writing team has been using Star Trek as a writing reference point for some time. Many Dramatic Labs employees are veterans of Telltale Games, the narrative game studio behind games like Telltale's The Walking Dead and Tales from the Borderlands. For the team at Dramatic Labs, the development of Star Trek: Resurgence has been a long time coming.
